NEW YORK, Sept. 28, 2017 /PRNewswire/ — Including ERM motors, LRAs, piezoelectric ceramics and polymers, surface haptics, SMAs, electroactive polymers and contactless haptic feedback
Read the full report: https://www.reportlinker.com/p04447355
This report is the most comprehensive overview of the markets, players and technologies in the haptics space. Whilst OEMs shift between ERM motors and LRAs in the mass market, many new haptics technologies have been developed and begin to find their niches. Whilst the total market climbs beyond $2.8bn by 2027, the report finds that the emerging sector will increasingly shine through, generating $500m of new revenue annually by 2027.
Haptics are key technologies found as an essential feature enhancing the user experience in many very familiar products today. Whether as notification provision in a vibrating smartphone, tension building in a video game controller, or input confirmation in an industrial scanner, haptics technologies have now reached billions of electronics devices. The report finds that the haptics industry will be worth $2.8bn by 2027.
The changing application landscape
After many years of deployment in devices such as games console controllers, the largest success for the haptics market in terms of volume has been their ubiquitous adoption in smartphones. However, as this market has become increasingly commoditised, players have become increasingly desperate to drive change, either within the core technologies or in the markets generating revenue for haptics.
The most attractive market to emerge for haptics has been virtual reality. The first widespread commercially viable VR platforms hit mainstream markets in 2016, and haptic feedback is a common and essential feature in many of the handheld controllers incorporate in these systems. Not only this, but haptics is commonly touted as one of the key areas with unmet technology needs, providing fuel to drive new investment for new players with new…