Introducing Oculus Quest: a no-compromises standalone VR headset

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Today, at their Oculus Connect 5 developer conference, Facebook announced the Oculus Quest standalone VR headset.

Oculus Quest will sit alongside the Oculus Rift and Oculus Go, offering VR experiences at several different price points. But to track your position, the headset has four "ultra-light" sensors on the headset's edges, which can register your position in a room relative to your surroundings.

Oculus will include two of the Rift's Touch controllers with the Quest in order to provide a consistent, yet familiar method of interacting with objects in virtual space. Personalize your Oculus Home and use Dash to navigate through a growing library of made-for-VR titles like Echo Arena, The Unspoken, Raw Data, Superhot VR and more.

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Originally codenamed Santa Cruz, the Quest is the high-end, standalone VR headset it's been teasing since 2016. Building a computer that can handle most VR games for the foreseeable future as well as picking up the Oculus Rift or HTC Vive itself can reach prices well over $1000.

Oculus is moving swiftly along with the development of its virtual reality (VR) headsets. The Oculus Quest checks off those boxes, with zero cables, full-room tracking and PC-like motion controls. Facebook has said the addition of this third device completes their roadmap, and that app compatibility will be retained for future products in each of these segmentations (e.g., Oculus Go apps will run on Oculus Go 2).

The Oculus Quest will be released next Spring and retail for $399. As for visuals, the Quest uses the same screens as the Oculus Go, coming in at a resolution 1600 by 1440 per eye. On the one hand, it's not hard to see why - I own an Oculus Rift, and setting up the system and getting it running can be tedious at best. But the dream of an exceptional VR headset that doesn't tangle isn't quite there yet - the performance and graphics quality can't compare to wired systems.